An eight-way joystick does not behave (control) the way as does a two-way up-down joystick.Įxample machine built using the Williams Multigame CPO. This is not an acceptable substitution for true Defender players. This layout replaces the Defender two-way up-down joystick with an eight-way joystick. (A-4) Williams Multigame upright original CPO. 7 and 8) are built with larger control panels that allow the controls to be spaced much more like the original upright controls layout. And, the left and right hand controls are a few inches closer.
![arcade control panel arcade control panel](https://gameroomsolutions.com/wp-content/uploads/2020/10/GRS-2-Player-Control-Panel.jpg)
Notice that the Hyperspace button is moved a few inches higher in order to compensate for the less deep size of the cocktail control panel compared to the upright control panel. Our new Stargate machine, with original size CPO, $1895. Thus, Stargate's title as THE most difficult of all arcade video games to play. Stargate adds a 6th button, the red "Inviso" button in the photo. (A-2) Stargate upright original size CPO. Our new Defender machine, with original size CPO, $1895. 7 and 8, are only very slightly modified to compensate for the smaller size control panel. The controls layout for our cocktail machines, nos. This is the controls layout that we follow exactly for our upright machines shown in this (no. (A-1) Defender upright original size CPO. The control panel overlay (CPO) layout (the arrangement of the controls).Ī. So, it is very important (for your muscle memory) that the arrangement of the controls are as close as possible to their original control panel overlay (CPO) layout.įor comparison purposes, following is a review of the several CPO layouts - from the originals to our interpretation of those originals.Īnd, in two additional sections below, there is info about two other important machine components - the joystick and the monitor.Ī.
![arcade control panel arcade control panel](https://i.ytimg.com/vi/VN6LSnoxmzI/maxresdefault.jpg)
A two-way up-down joystick is moved with the palm of your hand.You see, both of your hands are required to operated multiple controls simultaneously.
#Arcade control panel manual#
The difficulty derives from the high level of manual dexterity and eye-hand coordination required to play either game - Defender or Stargate. Probably, that explains why, over three decades later, these Williams games are four of our most popular products: When you get in the groove with one of these games, it is an achievement and an addictive rush not soon forgotten. Probably, it is their exactingly high level of difficulty that has created their near cult-following status. Hi! Williams' Defender (1981) and Stargate (1981) are two of the most difficult, if not THE most difficult, of all the arcade video games ever created (especially so for Stargate).